Testing The King of Fighters 2003 for Playstation 2

Led by a relatively shaky script, featuring the great evil followers of mystic rites to resurrect the gods of the battle, King Of Fighters 2003 follows this track his elders. However, despite this mixed first impression, this album is one that has revolutionized the saga, implementing a new combat system and returning to the roots of a blessed chara design high-flying. Calling all brave fighters, the master of the house is finally back from his long journey of purification.

Testing The King of Fighters 2003 for Playstation 2

After the recent release of a PS2 version of KOF 2002 in great shape despite some problems of originality on the merits, Ignition Entertainment has done us the great pleasure out of their cards cracked and covered with stickers for the glory of the KOF 98 '2003 album of the series famous, though irregularly. Upon discovery of this ode to the struggle steeped in pyrotechnics, you will not notice major changes, especially if you choose to start directly in arcade mode. A selection of three regular characters, famous teams in place, despite some newcomers, and everything seems to scream in our ears that we do not change a recipe that is unanimous. Yet from the first exchange of shots started, the truth became public, such as a cheekbone Ryo somewhat distracted. Abandoning the usual patterns of the saga, this episode, taking his leave of Neo-Geo, has a new concept of choice, the tag-battle. If a version of "classic" already existed in the other album, in a static form, allowing only the other characters arise when one of their companions removed, the principle of KOF 2003 is intended as much more dynamic. Far from the frustration of waiting previously mentioned, it gives you the opportunity to effect turning your whole "team" without any cuts or obligation defeat. Simply pressing the trigger to enter the arena fighters respectively placed second and third position in your choice of departure. Because you need to also consider how you want your warriors take place on the ground. You will be able to do so, during the preparation of your group, define a leader, that will not change, but also give an order in the landing of your men. To you then assign each a number between 1 and 3, knowing it will be possible to change it after the fight.

This is what might be called the class to the French.

At the helm of this trio fists sharpened, you will be responsible to decide precisely opportune times for a change, knowing that it will be possible to run once the words "Change OK"-entering the above the power gauge. A concept that gives free rein to snippets of strategy but also and especially intense action, devoid of all traces of cuts and is included in phase with the intensity unchanged. The principle of rounds is no longer current, the various protagonists control occurring without an ounce of time or have a chance. Everything happens in an intoxicating fluidity, becoming almost startling to discover system attacks "linked". Actually you can, with a bar full of the power gauge, to use one of your teammates immediately after hitting your opponent, so that it delivers a sequence to it without giving him time to react . It goes without saying that if you manage to develop this combination of moves until the message authorizing the exchange of fighter appears, you will be able to repeat this action in a cooperative antediluvian flood of hits. A call to a clear and powerful optical playful definitely strong, which can take an impressive and immediate pleasure while leaving a sufficient margin for adventurers and furious combo of fury. Especially since the status of team leader provides access to a recent revival of interest in subtlety of losing battle.

In some circles, we call this situation a monumental dumpling.

The "super special movement leader" is actually a specific shot using two power bars and can not be triggered when the head of your company is in difficulties. An attack of course holds a terrifying power, especially useful in those moments of doubt traumatic leaving us no choice but to defend to the end, despite failing health. A further addition denser gameplay at your service and efficiency darn accurate. A feeling of freedom and control that will leave you plenty of time to try out various teams in the game for some totally new, partially reconstructed in others, or just classic in the last third, they you will take control of 35 basic characters and two hidden that you can unlock by completing Arcade mode and Single Play. Note also that both bosses are inherent in each of the above modes, and you will have two different endings depending on the route adopted. A stellar roster of winners, then, featuring some newcomers such as Ash, a French-looking mid-baroque half-Gothic, Shen, a kind of supercharged California surf and strong or charismatic Duolon, a "witch doctor" very agile, adept of the teleports. New people worthy of the greatest interest, followed closely by defectors from Mark Of The Wolves and of course the two bosses in which a CSD that may surprise you in the role of "son of".

Whip can always use the whip as well. It is also called mistress in his circle of friends.

Component of "teams" highly balanced, despite a gloomy Kyo Kusanagi officiating as free and electronic overkill, these proud warriors all have a slick and innovative design, away from the rantings of some strange graphics previous games, and leaving for most of them develop a sense of attachment to the player. A finding supported by a plastic environment more convincing than the episode in 2002, with 2D scenery providing a level of detail a little higher, but also courses using a 3D background effect if indeed you have chosen the representation " normal "in the options. Despite this diversion technique, however, the various tables sorely lacking inventiveness, and only a few survived in the seaside photos and roofs of buildings on the edge of legality gaming. For example, the two arenas offer a final bit of fresh air saving, notably hosting a piano in the background. Moreover, if some sprites are shown under a bright day, clad animations feline grace and sublimating the likes Duolon, K ', Iori good old binoculars or Kagura, some accuse the weight of years and are pale in comparison to newcomers, more clothes and endorsements. A rock not really disturbing but gives a note a bit disappointing in a flood of good ideas and smart renovations. It is a pity not to have kept players like K9999 or Kula that could take place without shame in this flood of charismatic protagonists. In addition, it is strange to note again the lack of a online mode allowing players to challenge the most talented in the world. All these shortcomings are trifles, however, that once immersed in the fury of the militant poetry, conveying an immediate and visceral pleasure fun that comes close to a contagious madness Guilty Gear XX. This is not an easy task.

Filed in: PS2 Game Reviews

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