Millions of people chanting his name in the streets. Huge amounts of players eagerly await the coming of the factor, perhaps, will bring the coveted collector's edition pre-ordered months ago. Magazine pages long wear flashy colors and obscure TV spots have suddenly multiplied its approach. And today, finally, Halo 3 launches offensive. The big question now is whether the baby Bungie is up to the monstrous expectations that accompanied it throughout its design.
Bungie also said there is little Halo 3 was undoubtedly the best game ever created by the studio. Yet the recent appearances of Master Chief next-gen version we were somewhat skeptical, even downright worried. With graphics disappointing for a title of this size and a great new gameplay without apparent, the new Halo did not seem so far removed from its predecessor. You may say it gets worse as situation, puisqu'Halo 2 still remains the ultimate reference on the online game console. But before knowing whether the result has shoulders strong enough to maintain its leadership in this area, let us first of all to the new campaign software. After all, since the time we expect it would be foolish not to describe how the Master Chief will go about "Finish the fight".
The new design of Brutes is a real success. Real barbarians lost in the universe.
Still little reminder for the players distracted, the frustrating end of Halo 2 Cortana seen trapped in the nets of Deadman and the Earth about to be attacked by the Covenant alliance. A situation very bleak. The campaign of Halo 3 begins just after a sharp drop of Master Chief in the atmosphere. We do not know how the guy got there, but we will fast on this detail. Soon joined by the hilarious Sergeant Johnson and the Arbiter, the Spartan leaves immediately on the warpath to try to push the Covenant forces freshly landed. Structured around a series of cinematic quite consistent with what we knew of the Halo universe, the title still fishing with a messy story, which will probably understand the difficult scenario to those who have not experienced previous episodes. The game even abuse of process awkward, supposed to bring some dramatic tension to the whole but in the end is frankly boring. It's actually ghost that obstruct your vision of the rare lulls in and you can distinguish a speech at Cortana tortured and fragmented. Two of these interventions have in fact not even been translated into French, but again, we can say that I quibble. Anyway, the story of Halo 3 is extremely traditional, with no real surprises, and concludes with a disappointing sequence. Still, the pleasure of putting on the armor of the impressive Master Chief is still alive and it inevitably ends up delving into the adventure with a little bitter taste in the mouth all the same.
Some effects and explosions remind us all the same that is on Xbox 360.
In terms of structure, the last season of Master Chief is very similar to the previous sections. Indeed, it has 10 chapters, representing 8 hours of play careful though, the Normal difficulty mode is to be avoided if you do not want to kill Halo 3 in 6 or 7 hours. We can still take comfort in the arms of three other players, since the title gives us the opportunity to remake the country in cooperation on the live LAN or split screen. This option is also not recommended because the game loses much of its fluidity and finesse, just as it does deign to even appear in 16: 9. But what do we find in this very famous campaign you ask? Intense action, which blends smoothly conducted combat sequences on foot in the tradition of Halo vehicles and sessions extremely intense, and therefore always pleasant. Halo 3 can not be placed on the same level as its predecessors, in that the skirmishes that were the heartbeat of the player turned into pitched battles involving many combatants and vehicles. Some levels are also heavily loaded with large open environments, perfect for maneuvering vehicles with the game yet, we can not help but regret the ultra-linear structure of the title, and the many game situations repeated again and again, as was the case in the first Halo.
The Hornet is a gem. Enjoyable to control than destructive.
Certainly, the criticism seems easy when it comes to SPF, but still, through a level to meet a goal, then it must start learning immediately in the opposite direction, through the same rooms, which are naturally repopulated meanwhile, is a tad annoying. Especially since the soft we tightens this process 4 or 5 times during the campaign, so that one will eventually ask if this was not an artifact of poor developers to inflate the life of the solo. But the fact is that killing the Covenant is still fun. This is probably due to the fact that the Master Chief meets all the demands in a flash, and that controls are just as intuitive. Notable difference from its predecessors, however, the X button is now used to deploy special devices such as protective bubble, impervious to fire but not to raid an enemy came to fight with you in the butt. The button in question will allow us to use antipersonnel mines, blinding grenades, bombs that drain energy shields, and an anti-gravity module, a kind of futuristic trampoline can reach seemingly inaccessible areas.
Parasites are of course of the game.
You will also not the only user of this weapon since there will often use covenants. Disturbing at first, these new options give a definite plus to the game of Let's Talk IA finally, a huge source of pride for Bungie, which is roughly the route in the game, but occasionally offers us moments of great n ' matter what. As for pop-guns, do not worry, there are many, varied and most perfectly balanced. Note for example the destructive power of the Needler and the hammer of Brutes, which will probably competitive with the Energy Sword. Finally, note the arrival of heavy weapons that inevitably evoke those of Lost Planet and then slow the movement of the wearer. Fight with two weapons in hand is always possible, but a player who is satisfied with a battle rifle and four types of grenades, the game can be equally effective.
Fighting between vehicles are more pleasurable than ever.
Side vehicles of newcomers come to post on the start line. We therefore find our traditional Warthogs, Scorpions, Ghosts and Banshees alongside the Mongoose was visible already in the beta. The Mongoose is a small quad, very fast and incredibly handy that will prove ideal for rallying a distant point or make a lightning raid on enemy positions. There is also the Hornet, which seems to be the response of the UNSC for the famous Covenant Banshee. The device also behaves more like a helicopter as the little purple rocket. Able to operate a hover, copiously to strafe the enemy while releasing a pair of small homing rocket, the Hornet is as deadly as fun to drive. Alien side, it hosts the Chopper, the bike of Brutes, the replacement of Elite in the Covenant alliance. Rather difficult to master, the Chopper is a reflection of its creators: a formidable charge when another vehicle with a squirt of boost, it is much less effective when it comes to shoot a distant target.
True strength of Halo 3's multiplayer. Simply brilliant.
All this equipment, it is found naturally in multiplayer games. Because therein lies the real appeal of Halo 3. Bungie has made it big and we can enjoy all the latest refinements in this area. The 12 proposed maps are extremely well balanced. Some are clearly oriented towards close combat, others more open, encourage the vehicles described above. All the most popular modes of Halo 2 are back and are supported by some new as well as a classification system revised and corrected. And based on our performance, we can even unlock the equipment to customize their warrior. Bungie has indeed focused on customization and gives the player the opportunity to shape the game to feel like part of custom. This requires of course the Forge mode, which can change at will the position of all objects in a level (weapons, cash, but reappearance of spots) or even to add more. This should allow you to be the level of your dreams. Level on which your friends can come and of course killing each other in real time. The system is convenient and intuitive, even if we would have liked to move our cursor faster.
Cinema Mode allows you to enjoy again and again of our best achievements.
Finally, the Cinema mode arises as the icing on the cake. Halo 3 keeps a history of last 25 video games you have participated. It will be possible to view them in camera or free depending on your opponents. Stop the image, the film advance, zoom, anything is possible. Especially we can save the film as is or make real clips, mounted and even why not scripted. These clips will become available to other players, just like the videos of the last Burnout. In short, Halo 3 has the potential to become the new benchmark on Xbox Live. Fun, fun, ultra complete the game in multi retains all the flavor of its predecessors, but greatly enriched forges out of Bungie. Halo 3 is not really up to what we previously announced, the blame for its implementation and a disappointing single player campaign sometimes fun, but suffers from many gaps and low life. Remains the multiplayer, shiny, on which many players lose their nights and much of their weekends.





















