Test 2 Kane & Lynch: Dog Days of Xbox 360

This is not necessarily easy for a studio to bounce back after giving birth to a successful series. The little guy from IO Interactive makes the painful experience. Having illustrated with excellent Hitman, they now struggle to convince the players with the license Kane & Lynch. Despite some good ideas, the first part was not a success, and this is unfortunately not the sequel that will boost the image of the series.

Test 2 Kane & Lynch: Dog Days of Xbox 360

If teams IO Interactive were unanimous with the Hitman series, things started going wrong for them when they left the poor Agent 47. They then delivered a mature action game that fully assumed its affiliation to the cinema of Michael Mann. Finally, we must recognize that the first Kane & Lynch offered a more attractive environment, but unfortunately all the technical aspect that the game mechanics were not up to the ambitions of the studio. It was hoped that the second part to make us forget the disappointment a little better by exploiting the violent and crazy world of these two thugs. Things are starting to find an original since these two anti-hero apparently washed, ready to hang up their career thug. Lynch is that it embodies most of the time, he became calmer and more serious, he has done his life in Shanghai with a charming Chinese. He turned to Kane for a contract of sale of weapons that looks pretty juicy. Their reunion will not be an easy one as they will soon make a small pellet cooling the daughter of the Mafia's most important corner ...

The atmosphere of the streets of Shanghai is quite well restored.

The game takes the form of a wild chase during which the two main characters will face the mob, police and even the army. The action is carried by staging a bit special: the whole is framed in the manner of an amateur film shot handheld camera. When your character runs, you will have the right to some fuzzy effects and especially in a swaying frame that might give you some up-the-heart in the first minutes of play must still recognize that this feeling nauseous dissipates fast enough once you are in the game and in the end this bias is rather surprising winner. It is a bit more skeptical regarding the other visual effects: the image still retains a coarse-grained, light drool and leave great trails on the screen, small mosaic blur just one eye too prudish n is not supposed to see ... These effects are not a bad idea in itself, but they are used too systematic so that we do not understand their purpose: they are simply there to cover up the botched scenery textures or animations ridiculous characters. These fig-leaf will not prevent you to report to you, for example, the total absence of lip animation.

A mosaic pattern will blur the scenes too gory.

Despite achieving all questionable, we may well get caught up in the action of the first chapters of the game They have indeed a very neat atmosphere that will give you really feel like diving into the dark streets and Shanghai filthy. Unfortunately the excitement of the early falls fast enough, the situations are quick to resemble furiously. It is thus still face hordes of enemies as beasts their feet to compensate for their lack of neurons by inviting more and more people at the party. The action scenes are connected and are similar to end all killings senseless and rather unappetizing. The increase is linear in the extreme, in fact you will even be entitled to a rail-shooter sequence aboard a helicopter that will seem just endless. In other words, you may get bored firm throughout the second part of the scenario and yet teams IO Interactive have managed to serve us this campaign is shorter than in the first game: take 4 to 5 hours to complete this journey without hurry. History to drive the nail a little, it should also be noted that the handling of various weapons is rather questionable: for example, your shots will be more accurate with a shotgun with an assault rifle ...

Arcade mode allows you to practice your multiplayer solitaire.

You can always try to take pleasure in peeping on the side of multiplayer. For example you can start with restart the campaign in cooperation with a friend online or on the same console split screen. That's right, the main adventure does not become suddenly more exciting or longer ... That leaves three game modes online to try in vain to extend a little adventure. We find the Fragile Alliance mode that was already proposed in the first part: it is to team up with other players time for a break and then bring the money in a safe place. You can stick your little fellow or try to double in the betrayal. A new mode takes a little bit the same concept with the difference that an undercover cop hid among the team of thieves. The third game mode is a kind of classic team deathmatch opposing team of thugs at a police team. These variants are nice on paper but in reality they will struggle to keep you busy over the length: it is indeed necessary for the moment be satisfied with six multiplayer maps until a future downloadable content pay and the parties do not last usually only four minutes. In other words, you'll quickly tire of reviewing and again the same environments. Note in passing that Arcade mode allows you to train in Fragile Alliance mode solo with bots, in short so you have the repetitive and narrow the mutlijoueur without the thrill of competition ... In the end, you will understand, whether solo or multiplayer, the Kane & Lynch 2 will have a hard time you taped to your monitor more than one afternoon.

Filed in: Xbox 360 Game Reviews

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