Gliphx had great ambitions with Advent Rising. First part of what needs to be a trilogy, though the app is a cruel deception. Already released in the U.S. for several months this summer on Xbox and PC, the title comes here in a preview version which will be hard to convince me that this is not a stupid final disguise. In other words, the optimism and the usual contingent of previews are not in order.
However, things start pretty well. Certainly, in terms of scenario, it is disappointed by the banality of clichés that we are served and the lover of the least informed SF no mistake, we find here that aligned clichés stereotypes. However, one can, at first, being seduced by a world filled with spaceships and aliens. And that there are aliens a. First, the good guys came prevent humanity of the wicked will come and cum on face. Then bang, the space station in orbit around the Earth in which just arrived is knock. What twists and turns hectic. It's exciting, it feels like Halo.
There are many things that make boom in Advent Rising.
The first phase of the 'Action game enough to leave the dreamer. Aboard a small shuttle, approaching the aforementioned space station, the player allows himself to drift into the empty moor at its home port, all to the sound of a great musical theme, interpreted piano. A moment of short game, but hovering. Then comes later, on foot, but from time to time punctuated by sequences in vehicles. Giddeon, the hero - yes I know, it sucks as a first name - has no choice but to take up arms to defeat the vile alien invasion, and the plural is not necessary, since man can always have d a different weapon by hand, which is, if I calculate well, two weapons. Later, over a few convolutions scriptwriting uninteresting and off-color, Giddeon will even gain supernatural powers like telekinesis and will also be able to make use of a substitute for bullet time.
This sequence takes advantage of a fabulous music.
But damn this is all wrong. A to Z handling of Advent Rising is tense and stupid. PC as well as on Xbox. Travel in first place is terribly confusing when the action starts to get excited a little. Hyper sensitive and control of the camera is not there to help you adjust your movements. But it is clearly aiming system that demonstrates the greatest lack of logic. On Xbox, it is with the right stick as a target is locked, moving in his direction. So first it works when it wants, and above all, it's great to have intelligent assigned this function to stick when it is already used to place the camera. So, once you have locked your target, just that you need to adjust the focus a little locker for another enemy.
The level design is not always inspired.
PC, the problem is different, the lock system uses the mouse wheel, moving it up or down, you will target different enemies. Just a bastard who is no point to anything anyway since it is much easier to aim with the mouse like in any shooter lambda. Why take the lead? Knowing in addition that when you are in sight, the character moves slower, which is far from being a good thing given the chaos that eventually prevail in combat. Battling hordes of enemies that spawn seem to infinity, the battles can take a turn hallucinating, but not in the sense of "awesome". Fortunately, here come the first super-powers. And there is the drama, finally for them, because you after that, from my first experience, you do not risk anything. The challenge takes off like magic, leaving a game that does not oppose any resistance. Only hope at this level: Following is hoped that the level of difficulty, especially by giving his enemies an IA and I'm not a proper IA eh, not just an AI at all.
A mentos perhaps? Be said without offense sir drooling alien.
Few playable, suffering from handling problems as well as the calibration of simple design flaw, Advent Rising does not shine by its development. Again, the PC and Xbox versions are unequal. Console, the frame rate borders on fraud with a frame rate per second of the weak and very frequent jerks. Even the soundtrack is full of bug. Just pick up a weapon to the music pauses for a moment. PC, the number of bugs seems less important, but the collisions are hard to see and the game overall is not particularly beautiful. Finally the only thing to save for the soft GlyphXE may well be the soundtrack that deserves every penny of hearing. A mess that will be detailed more deeply during the test. But then, suddenly, I wonder if Advent Rising is really a trilogy or if developers do not decide to stop charges.





















