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	<title>Video Games Reviews</title>
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		<title>Overview &#8211; Need For Speed: The Run &#8211; GC 2011 PC</title>
		<link>http://www.princeofpersia3d.com/overview-need-for-speed-the-run-gc-2011-pc.html</link>
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		<pubDate>Tue, 07 Feb 2012 14:20:07 +0000</pubDate>
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				<category><![CDATA[PC Game Reviews]]></category>

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		<description><![CDATA[With Criterion Games and Hot Pursuit rich in sensations, the branch of the Arcade Need for Speed ​​franchise has regained color. Brightening the studio EA Black Box will try to perpetuate with the next episode subtitled The Run. However, the suspicion is required because the Canadian developer's work was not always up to the reputation of the series. The first... <span class="meta-more"><a href="http://www.princeofpersia3d.com/overview-need-for-speed-the-run-gc-2011-pc.html">Read more &#187;</a></span>]]></description>
			<content:encoded><![CDATA[<p> With Criterion Games and Hot Pursuit rich in sensations, the branch of the Arcade Need for Speed ​​franchise has regained color. Brightening the studio EA Black Box will try to perpetuate with the next episode subtitled The Run. However, the suspicion is required because the Canadian developer's work was not always up to the reputation of the series. The first presentations of the game have also not reassured many people,<span id="more-11607"></span> very cinematic direction of this new NFS does not appear to be especially engaging. This is certainly the reason why the demonstration there are few clearly refocused the debate around race. Not walk but this time in cars overpowering. </p>
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<p> <img src="/images/06c173f315.jpg"  style = "float: left; padding: 5px 10px 5px 5px;" alt = "Overview - Need For Speed: The Run - GC 2011 PC" />
<p> The least we can say is that Need for Speed: The Run has not aroused the enthusiasm of many people during his first outings. EA Black Box, however, seemed proud to announce an episode scripted with care and with a staged punch with incredibly dynamic interactive cutscenes in which the hero forsook his case to run on foot. Yes but now, the fact that they do not attend to the player through simple QTE and they cut sharply the action was simply disappointed. And even if the developers had announced upstream, they were careful, these phases without vehicles would constitute only a small part of the single-player experience. However, it was the novelty of the title. That's probably why, during the presentation recently, we were not aware of these chases of another kind. The developers have chosen this time to focus on the single player portion motorized. </p>
<p> This episode looks like a road movie through the USD. </p>
<p> History to place a bit of background, know still that the main character, named Jack, has embarked on an interminable journey across the United States, from San Francisco to New York City. We do not know all the ins and outs of the scenario but the long trip across the country should allow it to save his skin, the only condition for its survival as you meet the initial objectives of each event. A journey that at least has the merit of one set of worries Hot Pursuit: the variety of scenery. On The Run, and many environments are very different. A variety of landscape that is also the charm of the United States. Looking through the 300 km road planned by the developers - a play area three times larger than Hot Pursuit - players will have the opportunity to see through their windshield magnificent Rocky Mountains, canyons, stunning or deep green meadows stretching out of sight. Of Nevada, Illinois, through North Dakota and Colorado, the atmosphere will change drastically from one place to another. You will face in turn to the dry desert to snow at higher elevations, heavy and humid climates in the center of the country or to the electric atmosphere of cities such as San Francisco, Las Vegas, Chicago, Detroit or New York City. Anyway, the gameplay really should change depending on the environment and the surface on which you drive. It will adapt his behavior, for example on an icy road in order not to end up in the background. </p>
<p> The graphic rendering engine Frostbite 2 is impressive. </p>
<p> With the Frostbite 2, the engine put together internally by the Swedish studio DICE and used especially for Battlefield 3, the visual should be attractive. The final version not present before our eyes (which was running on PS3), it was difficult to measure the real contribution of this fantastic tool. It is always a complex exercise, especially launched at 200km / h and at this stage of development. Each friction of the wheels of our cars against the edges of arid road on which we were able to drive still has the opportunity to enjoy the lifting clouds of dust realism. There is little doubt therefore that, once completed, the game has an interesting visual quality. Obviously, EA Black Box has promised to turn the adventure would be saturated with impressive special effects and spectacular scenes. </p>
<p> The Run offers six types of races. </p>
<p> Gameplay side, the Run will offer six different types of race. Thus, we find the classic sprint a short distance, against the clock, events where you have to deal with opponents, others where it will be vital to escape the police, survival in hazardous (avalanche suing you in the mountains) and finally, the famous walk phases during which both decried the QTE are legion. The demo that we could test allowed us to try a Porsche RS 40 on a course that is buckled on average in just under three minutes. The while facing rival ten cars impeding our progress and a traffic sparse but always annoying. The goal was to finish first while trying to make the best time possible. A unique race that gave us reliable clues about the type of control desired by EA Black Box. Overall, the game falls to this level in the continuity of Hot Pursuit. There are feelings so close to what we saw a year ago, but not identical either. Edits slightly increased the realism of the conduct that is now half-way between pure arcade and simulation. On the road, and the car seemed heavier than before. Slip required more self-control and a greater sense of the trajectory, while the re-acceleration out of corners for demanding their share of the fingers to avoid losing precious seconds. From what we saw, flying has simply grown in interest, the compromise is very attractive. Of course, the management of boost, which charges just as quickly, will also have its importance in the context of a clearcut victory. </p>
<p> The gameplay is between pure arcade and simulation. </p>
<p> The artificial intelligence of opponents has also been revised. These will be much more aggressive. They also had the annoying tendency to stand in front of us to prevent any over or hitting us when the opportunity arose. In case of accident, a little also rewind you back on the road while amputating a few precious seconds to your performance. We also found that the damage appeared on the cars after the most violent shocks. Nothing very important, however, the consequences are only visual. Need for Speed: The Run will also integrate a full XP system that will include the following races to unlock and faster cars. The famous platform Autolog will also present. It will give you include the opportunity to confront your friends on all roads in the United States, compare your performances and share your exploits through videos or pictures. </p>
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		<title>Test European Air War PC</title>
		<link>http://www.princeofpersia3d.com/test-european-air-war-pc.html</link>
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		<pubDate>Tue, 07 Feb 2012 14:20:06 +0000</pubDate>
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				<category><![CDATA[PC Game Reviews]]></category>

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		<description><![CDATA[Generally, we are still waiting eagerly each new flight simulator Microprose. European Air War, released in late December, we were not disappointed. European Air War is announced as a result of the superb 1942: Pacific Air War. So you're in the middle of World War II. You will have the opportunity to participate in the prestigious Battle of Britain in... <span class="meta-more"><a href="http://www.princeofpersia3d.com/test-european-air-war-pc.html">Read more &#187;</a></span>]]></description>
			<content:encoded><![CDATA[<p> Generally, we are still waiting eagerly each new flight simulator Microprose. European Air War, released in late December, we were not disappointed. </p>
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<p> <img src="/images/72321484ef.jpg"  style = "float: left; padding: 5px 10px 5px 5px;" alt = "Test European Air War PC" />
<p> European Air War is announced as a result of the superb 1942: Pacific Air War. So you're in the middle of World War II. You will have the opportunity to participate in the prestigious Battle of Britain in 1940, or participate in operations<span id="more-11606"></span> on the European scene in 1943 and 1944. European Air War offers for beginners and an eager Quick Start option that enables you to override multiple settings to send you directly to an aircraft chosen by the computer to a simple mission: to blast your enemies before they do!! It can become familiar with many commands in the game Note while graphics are good, but a little fuzzy when it approaches the ground. Novices in flight simulator will love to set the difficulty level to the lowest so that the control is simpler (a little less realistic so), and takeoffs and landings take place smoothly. </p>
<p> Cockpit view. </p>
<p> In addition to the Quick Start option, you can also complete a mission: briefing to the flight itself, to choose your weapons based on the objective. But the part of the game's most exciting is to live a full racing career. You start by creating your driver, choosing his rank and even his flight! Of course, you can choose to be on the side of the Allies (USAF and RAF) or the dreaded Luftwaffe. Then, the missions will succeed; very diverse missions of combat flying, bombing, etc ... You will attend the briefing, and fight your enemies without mercy. Over time, if you stand you in rank and receive the same medals and rewards of your superiors. This aspect of the game is very addictive: you will always continue to get more and more planes shot down his list of conquests to move up the career pilot. </p>
<p> With a wing in months unless it will work well here! </p>
<p> During the flight, instructions will be transmitted by radio. Unfortunately, in English. Moreover, in general, almost all the voices of the game remained in the original. Only comments in presentations planes and scenes of events have been translated. These main menu options fully immerse you into the world of World War II by presenting in detail all the characteristics of the twenty aircraft you can fly, as well as sequences of events of the time. In terms of a few disappointments, we see once again in a flight simulator, typos in the translation of the manual. We see that the translators have never played the game: we see errors in the matching keys between French and American keyboards. It's pretty painful, because it is not within the reach of first come to know that the key "[" on a QWERTY keyboard is actually the "U" key on our keyboards frenchies! .. </p>
<p> European Air War is still a very good game, a very good flight simulator. It may also be reluctant to choose between Microsoft Combat Flight Simulator (very close) and the latter. Each has its characteristics. European Air War is very well finished, especially in the variety of missions and managing the career of your driver. However, the Microsoft game can import the scenes of the famous Flight Simulator. You decide. If you are a fan and if you can afford, take two! </p>
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		<title>Testing The Simpsons: Hit &amp; Run for Playstation 2</title>
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		<pubDate>Tue, 07 Feb 2012 14:20:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PS2 Game Reviews]]></category>

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		<description><![CDATA[He who has never seen an episode of the Simpsons can not know what it is to laugh bitterly at his TV screen. The work of Matt Groening's flagship, which is spread so far over 14 seasons, is an essential work to be savored as it should. But if one side each episode of the saga is a feast of... <span class="meta-more"><a href="http://www.princeofpersia3d.com/testing-the-simpsons-hit-run-for-playstation-2.html">Read more &#187;</a></span>]]></description>
			<content:encoded><![CDATA[<p> He who has never seen an episode of the Simpsons can not know what it is to laugh bitterly at his TV screen. The work of Matt Groening's flagship, which is spread so far over 14 seasons, is an essential work to be savored as it should. But if one side each episode of the saga is a feast of humor and nonsense, games, enjoying the franchise do not really<span id="more-11605"></span> do justice to the eponymous series. No worries here as a new app, called The Simpsons: Hit &amp; Run which will take you through once again the paths of the famous city of Springfield. </p>
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<p> <img src="/images/73532f5705.jpg"  style = "float: left; padding: 5px 10px 5px 5px;" alt = "Testing The Simpsons: Hit &amp; Run for Playstation 2" />
<p> For me (live narcissism), I'm kind of seeing at least 5 or 6 times each episode of the long series of Simpsons or even twenty times in some episodes to find a single line of dialogue by heart . Without you about the details of this show simply unique (Futurama can be cataloged as a fabulous SF version of the Simpsons), I am always amazed by the talent of writers to renew itself over time. Also when they are short of ideas, it still gives lectures episodes where they criticize themselves (see the phenomenal episode Itchy &amp; Scratchy &amp; Pootchie). In short, if the series of more or less Groening has been copied in a more and more scat causes (Beavis And Butthead, South Park ...), The Simpsons will forever be THE comedy series of all time. This is because under the guise of fantastic situations taking place in a baroque, the series is mostly a reflection of our life situations that we all have known, this aspect of the show is its power as well as top figures color, warm, funny, moving. Well all that to say that I am completely crazy about this show that is unparalleled to put me in a good mood when I broods. </p>
<p> Several vehicles are available but the conduct does not change an inch. </p>
<p> From a gaming standpoint, I never really managed to find the verve of the series through several apps released so far. This will of course include The Simpsons: Bart Vs The Space Mutants or The Simpsons: Bart's Nightmare games that were entertaining for the fans, but much of the case, the franchise has never managed to make games with a large J. If The Simpsons: Hit &amp; Run not far exceeds the latest productions we narrating the adventures of the family the most crazy of the United States, as you say at once that the fatigue sets for itself pretty quickly. This game, if it builds on ideas from The Simpsons: Road Rage, is also pretty close to GTA. </p>
<p> Depending on the amount of money you have, you can buy more costumes. Here, Homer is at ease. </p>
<p> It is actually composed of seven levels of fifty missions. While some challenges are required to move to the next level (and advance the plot, which reveals some surprises, despite being crazy is far from the quality of an episode of the series), you can participate in parallel with some bonus objectives, they most often give rise to street racing. Otherwise, feel free to browse through all the levels to find hidden coins (which will allow you to buy clothes or vehicles) or your cards detailing a brief synopsis of the episodes. You could also try to destroy all that mysterious robotic wasps spy on citizens springfieldois (Excelllenntttt. Huh? But no I have not spilled the beans !!!). </p>
<p> The resulting maps you decry a brief scenario of several episodes. </p>
<p> So it is with joy and gladness that the player survey, by car or on foot, several parts of Springfield by completing missions ranging from car spinning in the recovery of objects through the destruction of vehicles . If we can only be delighted to find all the well-known places in the series (the plant, the Kwik-E-Mart, Moe's tavern, etc..), Say that the technique is a bit lacking in the game not that the characters do not look at (the design is sleek and simple Groening at the base but it does it goes very well), but it is unfortunate that the cel shading is not used here. However the effect of Toon Renderer is unifying the game that brings some of the anime. The levels are large but there is a lot of display bugs, crashes and more than a huge effect Tearing (large horizontal cuts that appear when you turn the camera) just broke the charm of all. By cons, if the graphics are gaps, the soundtrack is doing much better. </p>
<p> Phases of prosecution is not very diverse ... </p>
<p> If the music a little shine by their absence, the main theme of Mr. Elfman is still in the game, and sound effects directly from the show. But it is the fan that the French dubbing will explode with joy! Indeed, we have the right to vote that are simply French FA-BU-LEU-SES, the latter being the level of those States. What a pleasure then to hear Marge, Homer (the doublers are husband and wife on a daily basis, it is their children who need to be filled!), Bart, Lisa, Apu, Snake, Clancy Wiggum (my favorite character! .. ... "Take that dirt dimension!" replica worship) and all other characters in the series. While the dubbing seem to be a little lost at times and seem to recite their lines without knowing what is happening on the screen but the work is still very good and adds to the game with an indelible void any other. </p>
<p> ... While the phases of platforms have against them of bad camera angles adjusted. </p>
<p> For maneuverability, um, without being catastrophic Yeah, there has been much better. The passages are quite handy in the car (even if the gameplay is a bit steep) as well as those where the characters walk leads to sometimes refer to the phases of platforms. That said, the two gameplay are not well advanced and we get tired quickly in the sense that the missions quickly turn in circles. Also some problems with cameras (running too fast, crashing in some places) make it all a bit more complex. In all cases, we will highlight a glaring lack of difficulty, the missions carried out very quickly. Count on a day to complete the game Fortunately, however, that to extend all this a 4 player mode (available when you have collected all the cards in the game) was added, the latter being a small racing game seen from above, totally in the spirit of Off Road Racer. </p>
<p> Apu, calm in any situation. </p>
<p> It is clear that The Simpsons: Hit &amp; Run does not catch people who do not know the universe created by the brilliant Matt Groening. The fans, themselves, end up with the characters and fun places they love so much but still get tired quickly as the game is redundant in its development and its missions (I personally began to blow from the 15th mission) technical defects peppering the game does not help to continue. In the limit take the opportunity to try four or five missions before buying to get an idea. In short we are still waiting the game that will truly honor this monument of the second degree that is The Simpsons. </p>
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		<title>Test Deus Ex: Human Revolution for Xbox 360</title>
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		<pubDate>Tue, 07 Feb 2012 12:20:09 +0000</pubDate>
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				<category><![CDATA[Xbox 360 Game Reviews]]></category>

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		<description><![CDATA[Skeptics, we have been through. Seven years after the disappointing Invisible War, as it strives to attract a wider audience, the video game industry could still provide a series worthy of the name of the mythical Deus Ex? Frankly, we doubted. Eidos Montreal teams have yet competed effort for over four years to meet the challenge. Now is the time... <span class="meta-more"><a href="http://www.princeofpersia3d.com/test-deus-ex-human-revolution-for-xbox-360.html">Read more &#187;</a></span>]]></description>
			<content:encoded><![CDATA[<p> Skeptics, we have been through. Seven years after the disappointing Invisible War, as it strives to attract a wider audience, the video game industry could still provide a series worthy of the name of the mythical Deus Ex? Frankly, we doubted. Eidos Montreal teams have yet competed effort for over four years to meet the challenge. Now is the time of the verdict. Deus Ex: Human Revolution is it a<span id="more-11604"></span> worthy successor to his illustrious ancestor? </p>
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<p> <img src="/images/a1eab0520f.jpg"  style = "float: left; padding: 5px 10px 5px 5px;" alt = "Test Deus Ex: Human Revolution for Xbox 360" />
<p> By taking the essence of Ultima Underworld, System Shock and Thief in the cyberpunk tale of a conspiracy, Deus Ex is now at its output the flagship of RPG FPS crossed with subtle, capable of reconciling emergent gameplay and depth screenplay. This timeless classic ("every time you mention it, Someone Will reinstall it") even has propelled its creator, Warren Spector, one of the gaming hall of fame. But what is more difficult to succeed as a monument of its kind? In Invisible War, heredity was too heavy to bear, especially in terms of a multichannel development. This result was not disastrous, but the level design to caricature misses the freedom of approach that had made a successful debut album, "So the nags is right, there is an assault rifle on the table, help yourself. For stealth, that left the vent is already open. " It exaggerates only ... This is what is feared to find in Human Revolution, at a time when developments have a tendency to pull the richness and complexity down. Fortunately, it is not! </p>
<p> Adam Jensen, it's just classy. </p>
<p> That means: Deus Ex: Human Revolution does not rule any loan to modernity. The halo of light signaling the interactive features of the setting, the automatic rise of energy in combat or the loss of lean in favor of a cover system in Gears of War ... That's enough to make purists wince! Some of these features are configurable: Before you start playing, be sure to take a tour of the options to remove the yellow halo and indicator targets (disabled by default in the highest difficulty setting). But others can not be changed: you must deal with the automatic regeneration of your vital energy, which will deprive you of those moments of stress when you had to enter a new sequence with failing health, and with the automatic switch to the third person at certain game actions that damaged the immersion typical subjective representation. But it is difficult to condemn the call of the foot to the neophytes, so besides that, Eidos Montreal has worked to restore the gaming experience of the original Deus Ex, to the delight of fans. </p>
<p> The play areas are relatively open. </p>
<p> The story takes place 25 years before the events of the first component, when cybernetics is just beginning to invade the global landscape and generate a split between supporters and detractors of this technology. Unlike a JC Denton, Adam Jensen begins his adventure as a human and not increased symbolizes the near future that is still wondering about the benefits of scientific and technical progress. The brutal attack and methodically orchestrated the society in which he officiates as the chief of security, Sarif Industries, wins his ex-girlfriend but also a part of himself as, dying, he is saved by implementing a neural interface and cybernetic members. The theme of cyberpunk Human Revolution is therefore rooted in an ethical and philosophical transhumanism. Throughout his search for truth that led him from one surprise, Adam Jensen will face both of the clans of punks manipulated to over-armed militias, insurgents idealists or small groups in the service of political interests and financial ... No doubt, it is a Deus Ex </p>
<p> Be careful not to annoy too many gangs. </p>
<p> The investigation Adam Jensen led him successively to visit three major cities: that of Detroit, who survives painful shock automotive and oil, that of Hengsha, built on two floors to accommodate the growing population, and finally that of Montreal, that will prove to be the relay of an international conspiracy. Each urban center, consisting of several interconnected areas, is open to exploration tendencies of the player. If the head of Adam, David Sarif, put him in most of its missions, it is also possible to converse with local people to pick up some side quests nicely developed. The peculiarity of these goals is to be achieved in several different ways. Example among many others, how you will you take to get to the morgue of a police station? In attempting to convince the guardian of your good intentions? Perpetrating a massacre as Schwarzenegger in Terminator? By hacking the security code from the back door? Seeking access to the roof or sewers? Served by a level-design of a frightening effectiveness, freedom of action is huge. </p>
<p> Atmosphere in the apartment Blade Runner 'Jensen. </p>
<p> The frontal approach is not uninteresting. Supported by a wide range of lethal weapons (Colt, shotgun, submachine gun, grenade fragments, etc.., All fully customizable via included lasers, silent retreats and other absorbers) and a cover system rather well done to the enemy to water remaining hidden behind a piece of scenery, the gunfights are dynamic and removed. But the stealthy approach proves undeniably rewarding, especially because it offers many possibilities. Sniper methodically opponents without worrying ethical considerations, with the stun one of the many non-lethal weapons (rifle tranquilizer, taser, tranquilizer crossbow, gun shock wave, mine gas ...) or s infiltrate to the target without being detected, via ventilation ducts and leaping from one hiding place to sneak under the noses of guards and security systems: the choice is yours! One option is to complete the game without killing a single human being, except for the boss. And that's a real satisfaction! </p>
<p> The sequences of piracy are interesting. </p>
<p> It is particularly regrettable that artificial intelligence is subject to a few mistakes, that you act in subtle or buggers. If they manage perfectly sound and visual cues such as a door opening or a body on the ground (fortunately you can move), the guards behave too fallible as they are on alert. They rush to their stupidly (s) colleague (s) fall (s) instead of trying to locate the source of the threat, which often leads to pile up the bodies at a given location. And if they have the misfortune to find you, they will then line up like rabbits with formidable precision (STALKER syndrome) where we would have preferred to see them use strategies of circumvention. We expected better of a modern IA, although it should be our disappointment in perspective. First, that of the first Deus Ex was not perfect, but it never prevented us taking our foot. Moreover, the team of Eidos Montreal has the advantage of not having yielded to the temptation of a series of scripts typical of modern FPS, which would have affected the variety of approaches available. </p>
<p> Diplomacy is one of the possible approaches. </p>
<p> The great strength of Human Revolution, it also never make a situation with one possible resolution (even fighting against bosses can be tackled differently). Many avenues open annexes including over the evolution of Adam, who acquires amplification points to spend from sixty possible increases. The neural implants allow him to convince his interlocutor or easy to hack security systems (via a mini-game more prepared than usual to infiltrate consisting of a network without being detected), the retinal implants to see through walls , dermal implants to become invisible for a short time or to resist damage, bionic legs to run faster or jump over the obstacles insurmountable and arms raised to destroy certain walls or moving heavy objects, etc.. Only regret: the points of amplification acquired rather quickly, so you end up controlling many areas thoroughly with no real obligation to specialize. But the game can maintain a constant challenge to the end, you will have the opportunity to report on. </p>
<p> The amplifications available are varied. </p>
<p> When you get stuck (it happens), it is often sufficient to explore the surrounding area to find an alternative, not necessarily intended by the developers (the so-called emergent gameplay). If you are among those who like to stack boxes recovered at the other end of the map to reach an inaccessible location, you should be served! Relatively open play areas are especially rich and exceptional density. They are full of secret places, the discovery, though superfluous, always causes a great pleasure, as was the case in the first Deus Ex was also felt that it has inspired teams Eidos Montreal, until in the progression to the disturbing similarities: the journey Detroit / Hengsha / Montreal evokes the journey New-York/Hong Kong / Paris, all found there similar missions (the antenna pirate in Detroit, the nightclub Hengsha). We take it as an honor, especially with his suspense rising crescendo, its few critical choices affecting future and its different possible endings, Human Revolution approaches ostensibly his model. </p>
<p> Infiltration is a method very rewarding. </p>
<p> In terms of implementation, the Xbox 360 version is particularly convincing with the exception of a slight technical problem which affects the dubbing in French, sometimes wearing a too pronounced echo. Load times a bit long become very acceptable once the game installed on the hard disk. The ergonomics of the handle controls is satisfactory (except perhaps during the sequences of hacking, more playable on PC) and quick inventory, which can change weapons or use a consumable on the fly done its office. On the visual appearance of outdated graphics engine is seen happily offset by an outstanding art direction that evokes the work of Syd Mead for Blade Runner. Jensen even has enough class to swallow refractory sequences in the third person is saying! Add to that a score futuristic particularly effective, and you should have no trouble returning to the atmosphere. You will come out after 15 to 20 hours if you limit yourself to the main frame, and after a good thirty if you explore every corner. That finishes make this Deus Ex: Human Revolution a real success that the writer would not bet a penny yet. Shame on me and a huge congratulations to Eidos Montreal! </p>
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		<title>Test Tabaluga: Save the World Green PC</title>
		<link>http://www.princeofpersia3d.com/test-tabaluga-save-the-world-green-pc.html</link>
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		<pubDate>Tue, 07 Feb 2012 12:20:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC Game Reviews]]></category>

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		<description><![CDATA[Some heroes seem condemned to repeat the same tasks again and again. This is the case Tabaluga who for his first appearance on PC, must again confront the evil Arktos and save the world from an evil green chill. Ultra popular in Germany where he was born many years ago, the character of Tabaluga is a bit less known to... <span class="meta-more"><a href="http://www.princeofpersia3d.com/test-tabaluga-save-the-world-green-pc.html">Read more &#187;</a></span>]]></description>
			<content:encoded><![CDATA[<p> Some heroes seem condemned to repeat the same tasks again and again. This is the case Tabaluga who for his first appearance on PC, must again confront the evil Arktos and save the world from an evil green chill. </p>
<div style="clear: both;"> </div>
<p> <img src="/images/96c7fe3bf6.jpg"  style = "float: left; padding: 5px 10px 5px 5px;" alt = "Test Tabaluga: Save the World Green PC" />
<p> Ultra popular in Germany where he was born many years ago, the character of Tabaluga is a bit less known to us, which probably explains arrived<span id="more-11603"></span> so late on a PC. The presentations will still be faster since the world is all Tabaluga is most binary: on one side led by the evil snowman Arktos, the other the kind recommended by the turtle Nessaja which great hopes in Tabaluga to save the world. Arktos plans in effect to erase all traces of green under a thick layer of snow. The young dragon Tabaluga is responsible for resolving the situation and why must learn new skills and go through several levels to find its way to the stronghold of his enemy. </p>
<p> That must save the world Tabaluga. </p>
<p> Tabaluga: Save the Green World is presented as a game platform to profile as there is a lot more these days, at least on PC. The dragon can jump, cling to the vines or getting rid of enemies by hitting them on the head. All that was more conventional. Later in the adventure, he will learn to fly for several seconds, allowing it to reach the platform a little higher. He will also learn to breathe fire to melt blocks of ice and fall a little harder on the ground to break some walls. Very classical in its gameplay, the game is just as Tabaluga in its progression is divided into chapters which are divided into sub-levels. Each chapter ends with a confrontation against a boss and usually Arktos itself that gets stuck at the helm of one of its engines. Other enemies of the game are in turn composed of animals with a strong penchant for cold polar bears, penguins, sea lions. End to end, the game does away not a single second of its main target (children under 8 years) by providing both a bestiary and a colorful endearing. </p>
<p> Arktos Tabaluga trying to eliminate by any means. </p>
<p> The title, however, is not without flaws. We must especially emphasize the lack of flexibility in handling that. Meets the dragon, that is not the problem, but it has such inertia that it is sometimes difficult and painful to control it effectively. Especially since the sequences of platforms that allow playability of the game with the keyboard, which is not necessarily the most comfortable configuration. Especially for a young child already used to hold a joystick. Fortunately, it is possible to reconfigure the keys. The few mini-games that occur from time to time in the progression allow for their use of the mouse. This is for example the case of a snowball fight when Tabaluga must first pick a little powder and then target his enemies with the mouse. We see here that the title is also developed for the DS because the mouse movements are those we make with the stylus on the portable Nintendo (circling to pick up the snow, then a line to start). In the end, Tabaluga really does not shine by its originality or its implementation (see notes below) but may well be appropriate for young players who will certainly be captivated by the quest for the little dragon. </p>
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		<title>Test Alone in the Dark on Xbox 360</title>
		<link>http://www.princeofpersia3d.com/test-alone-in-the-dark-on-xbox-360.html</link>
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		<pubDate>Tue, 07 Feb 2012 12:20:07 +0000</pubDate>
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				<category><![CDATA[Xbox 360 Game Reviews]]></category>

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		<description><![CDATA[If Edward Carnby has lived his entire life in the shadows, he does not despair of finding the light at the end of the tunnel. Thus, after facing fear and Lovecraftian terrors biohazardesques, here today who walks the streets of the Big Apple to face a demonic entity. Or when meeting Alone In The Dark Ghostbusters ... Spearheaded a genre... <span class="meta-more"><a href="http://www.princeofpersia3d.com/test-alone-in-the-dark-on-xbox-360.html">Read more &#187;</a></span>]]></description>
			<content:encoded><![CDATA[<p> If Edward Carnby has lived his entire life in the shadows, he does not despair of finding the light at the end of the tunnel. Thus, after facing fear and Lovecraftian terrors biohazardesques, here today who walks the streets of the Big Apple to face a demonic entity. Or when meeting Alone In The Dark Ghostbusters ... </p>
<div style="clear: both;"> </div>
<p> <img src="/images/3e05ccaea0.jpg"  style = "float: left; padding: 5px 10px 5px 5px;" alt = "Test Alone in the Dark on Xbox 360" />
<p> Spearheaded a genre born of the spirit of<span id="more-11602"></span> a man, Frédéric Raynal, Alone in the Dark has influenced generations of players around the world. Having attempted a comeback on PSone with New Nightmare interesting but never manage to break free of his model, Resident Evil, this new iteration horror now freed of his peers by offering a most unusual adventure. However, Alone in The Dark multiplies this time finds experimenting, with varying degrees of success, various shades of mood. We note also that attempts to join an unlikely but fun, with the first episode released on PC using a common vector, Edward Carnby. Indeed, the detective of the impossible, a sort of broken Kolchack overtrained at all daring the craziest, is back in order to discover who he really is. In fact, the story really follows the myth and if it sometimes takes on the appearance of deviant Ghostbusters, it is still enjoyable even if once reached the end of our journey, we realize that it lacks consistency. </p>
<p> Fighting with knives and are moderately compelling need to burn the enemies to finish tired quickly. </p>
<p> As I said above, this arises Alone this time as a survival horror with many faces. Thus, one can see it as a shooter sprinkling of puzzles and platform phases or as a way of adventure / action eyeing the side of Fahrenheit in that the action is conceptualized in the image of a produced Hollywood film where the coast is intended to serve the immersion of the player / viewer. Once the eye on the screen, then this gives us action sequences making the game in slow passages to highlight explosions, falls from windows or any other time crunch and changes in energizing our advanced millimeter camera . Moreover, Alone In The Dark does not hide anything in her influences from the movies and American television. In fact, the software consists of eight episodes themselves segmented into sequences. If the idea, already glimpsed in Asterix and Obelix XXL 2, provides the public with greater freedom to grasp the fact the game is a completely new level in this case. Indeed, the willingness of developers is that the player is not blocked and can enjoy a little bit of adventure, you will no longer be forced to complete each episode to see the end of the tunnel. In fact, a summary of previous episodes we served at the beginning of each segment are terminated mostly by a cliffhanger just like any episode of U.S. series. Finally on this point, know that if you want to know your exact position within an episode, a kind of "time line", split into several parts, will help you. </p>
<p> Some interesting little mini-games ask you the finger. </p>
<p> Concerning the mechanisms of gameplay, there is a lot of small ideas. First, the image of Obscure, it is possible to manufacture its own weapons by mixing several objects found here and there. A bottle of alcohol, ammunition, hop, you can make incendiary bullets that do not explode when used (magic video game), but in return for reducing the enemies to ashes. In this regard, note that the fire was of great importance here since we can use chairs, pieces of wood to use as torches. Then, you use it to burn out an opponent too sticky, to pierce the darkness so as not to fall into the void via a steep path or a door to burn then it will stamp on our own. Moreover, the game does not lack opportunities. For example, during an action sequence in Central Park, it is possible to choose between the "fit-in" muscular or "fine" stands for stand hot dog vendor used as a bomb on wheels capable of explode a group of enemies nearby. Yet on this point, we feel that the whole is more or less scripted (monsters not seeing us, remaining strangely grouped, stand visible as the nose on your face ...) like a similar sequence in Resident Evil 4, at the entrance of the cemetery. Certainly, in this case, we can go to our small craft, using a flare gun and a propane tank, but in absolute terms, this is the same. </p>
<p> The puzzles take advantage of the clever engine Havok. </p>
<p> Continue in the extras with the lack of inventory, here replaced by inside our jacket full of pockets to put all that is, finally, at least to some extent. Suddenly, the action is really cut off by opening a menu (even if the action serves pause) and the immersion is all the better. Speaking of objects, one must also know that you can find sprays (yes I know, it reminds you of something) to treat your injuries. To you, therefore, the image of Solid Snake, to spend a small layer of foam "cauterizing" on your ailments before going into battle. In short, everything is thought of as much as you can opt for custom configurations of four objects (gun + flashlight, spray, petrol bomb, etc.) quickly accessible by pressing the top of the cross direction. Now, if the incendiary bullets are one of the best ways to defeat your enemies, you can still choose a makeshift weapon (baseball bat, sword, katana, Mass) to get rid of a nuisance. It is also ironic that in Alone in the Dark, a rake is at least as powerful as a magnum charger. </p>
<p> This sequence, directly inspired by a passage from the Lost World of Spielberg, can quickly become annoying. </p>
<p> Also in order to enrich the progress, also include the phases of platforms during which Edward was to suspend the cables to go from ledge to ledge outside a building or living out of a cage elevator. Cleverly staged, these transitions are a real added value in the sense that the construction of the game becomes more punchy while avoiding too much redundancy. However, control of the character sometimes lacks precision, especially in the swings based on the inertia of the heroes combined with use of the stick to gain speed. In the same vein, we can also blame the developers for choosing a system of combat with knives tied to outbreaks of the right stick to perform moves. Original but not really conclusive. On this point, it is true that the title of Eden is often difficult to convince. While not bad, the gameplay does not allow the player to be totally at ease. Yet more or less based on that of a Resident Evil 4, it accumulates to camera problems in the third person and forces us most of the time to play in first-person. In any case, remember that when you want to shoot, you will automatically go to subjective. In sum, between the stiff animation and movements chopped Edward was a little difficult to navigate. In addition, to top it all, there are many bugs and other concerns of collision of the same ilk making us ask ourselves if the game has been properly beta tested. Amazing all the development took more than four years. </p>
<p> Once inside a vehicle, you can include open the glove box to find objects. </p>
<p> If we gloss over the mini-games where it is most often to connect two power cables (to open a door, starting a car) using the two sticks, also retain a frequent use of vehicles outside or not of chases imposed. On this point, include all the same that forced these passages are far from free of blame. Difficulty wrong dosage, an obligation to take them back (especially the first) several times before succeeding, grip inconclusive ... Finally, avoid prosecution if they once again fall into a progression too redundant, finishes inadequate. However, the puzzles as a whole is certainly the highlight of the game Although more advanced than that of a Resident, different from those of Silent Hill as based on the gameplay and the physics of the game (the famous Havok) They bring a lot to Alone that, through them, can even claim to be a real mix between the survival, the play action and adventure game. </p>
<p> The vast acres of Central Park waiting for you, choose vehicles running. </p>
<p> Nevertheless, and despite this personality which allows him to detach himself from his competitors, Alone in the Dark know real worries. As I mentioned above, the camera angles provided by the developers are not always optimal for the third person which forces most often to play in first person view. Fortunately it is possible to make a turn to 180 ° by pressing a button like Resident Evil 4 turn for fast path. However, it is likely that some battles against bosses you will be an issue but here it is more to find the fault of the colossus that the interests of playability. Ultimately, all this gives this a real charisma Alone even though the handling is far from being instinctive. However, despite a lot of defects (graphic design), the game is adorned with beautiful lighting, nice graphics (except for a questionable character modeling) and a soundtrack perfect fruit of very talented Olivier Derivière, including both songwriter Obscure where it was already revealed how the man is gifted. Finally, if the game will not mark a milestone in the small world of survival horror, he is credited with innovating intelligently avoiding excessive copy of his friends. Does this mean that this resurrection will bring enlightenment to Carnby soon through other episodes? It goes without saying that you want, dear readers, the answer depends. </p>
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		<title>Test I Love Cats: I play with my PC Chat</title>
		<link>http://www.princeofpersia3d.com/test-i-love-cats-i-play-with-my-pc-chat.html</link>
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		<pubDate>Tue, 07 Feb 2012 12:20:06 +0000</pubDate>
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				<category><![CDATA[PC Game Reviews]]></category>

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		<description><![CDATA[The days when game animals were still seen as niche games (haha) is long gone. Now, almost every publisher has their own way, sometimes four or five different series to his credit. Today, this Nobilis I Love Dogs and I Love Cats, two titles that will allow you to choose to draw a dog or a cat to play with.... <span class="meta-more"><a href="http://www.princeofpersia3d.com/test-i-love-cats-i-play-with-my-pc-chat.html">Read more &#187;</a></span>]]></description>
			<content:encoded><![CDATA[<p> The days when game animals were still seen as niche games (haha) is long gone. Now, almost every publisher has their own way, sometimes four or five different series to his credit. Today, this Nobilis I Love Dogs and I Love Cats, two titles that will allow you to choose to draw a dog or a cat to play with. See here the game devoted to kitties. </p>
<div style="clear: both;"> </div>
<p><span id="more-11601"></span> <img src="/images/bf84098b3c.jpg"  style = "float: left; padding: 5px 10px 5px 5px;" alt = "Test I Love Cats: I play with my PC Chat" />
<p> Like its twin I Love Dogs, I Love Cats do not bother with any phase of care for the animal. However, unlike the game with dogs, you will not attempt to draw our kitten either. Instead, it will just play with it for it to be happy and cheerful. Your cat should be selected from the four kitties represented. Your choice will have no influence because the activities you participate then you will also play with other cats as yours. During your games and performances achieved, you will unlock rewards to print. These can take the form of coloring pages, puzzles to assemble or diplomas to hang on the wall. </p>
<p> The cat ahead alone, but you have to blow it up. </p>
<p> If the tests are more numerous than in I Love Dogs (22 activities against only 10 for dogs), they are just as tedious futility. Note also that some are common to both games, like the animal running alone asking us just to blow it up or crawl depending on the obstacles in its path. There is also proof of the maze where the animal must be guided according to the sounds coming from the speakers. If the games often start with a good idea (catch balls of wool, to save kittens from rain etc.), the transposition to the screen is just catastrophic. Casual game requires, the commands are mostly reduced to their simplest form, usually with one or two buttons to use for each game is not that this simplicity is unpleasant, it is simply the lack of interest in games jumps in Fig. Attempts after each mini-game to see what to do, but never again want to do is felt. We feel against by the developers have given the ease by addressing their lack of inspiration for games like solitaire (the one with the pieces, not the cards) absolutely unfeasible unless you know the solution. The difficulty level of play oscillates between too simple and way too hard, the blow we do not know to whom I really Love Cats. One thing is certain, if you love cats, you can go your way. With many other games on these animals, you'll find something for everyone else. </p>
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		<title>Test WipEout HD on Playstation 3</title>
		<link>http://www.princeofpersia3d.com/test-wipeout-hd-on-playstation-3.html</link>
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		<pubDate>Tue, 07 Feb 2012 12:20:04 +0000</pubDate>
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				<category><![CDATA[PS3 Game Reviews]]></category>

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		<description><![CDATA[It's not Christmas yet, some PS3 titles are already labeled by price gifts. WipEout HD is sold at 18 euros downloadable version on the Playstation Store. You can imagine, the proposed content is proportional to the rate. It remains to discover the feel that high definition version. To be precise about the nature of the product, note that WipEout HD... <span class="meta-more"><a href="http://www.princeofpersia3d.com/test-wipeout-hd-on-playstation-3.html">Read more &#187;</a></span>]]></description>
			<content:encoded><![CDATA[<p> It's not Christmas yet, some PS3 titles are already labeled by price gifts. WipEout HD is sold at 18 euros downloadable version on the Playstation Store. You can imagine, the proposed content is proportional to the rate. It remains to discover the feel that high definition version. </p>
<div style="clear: both;"> </div>
<p> <img src="/images/b98b0da7f3.jpg"  style = "float: left; padding: 5px 10px 5px 5px;" alt = "Test WipEout HD on Playstation 3" />
<p> To be precise about the nature of the product, note that WipEout HD takes up a total of<span id="more-11600"></span> 8 circuits from Pure and Pulse episodes respectively released in 2005 and 2007 on PSP. Vineta-K, Anulpha Pass Chenghou Project, Metropia, Moa Therma, Sebenco Climb, Sol 2 Ubermall and not to mention. Obviously, the port could be at the cost of a makeover pushed, boosting the graphics to high definition. The least we can say is that the transition has gone brilliantly, probably because the circuits were simply redesigned to offer the picture quality in 1080p. Sony has also not failed to communicate about this performance and the ability to run the game at 60 frames per second. This is the case solo but not both players on the same machine where the speed of the animation suffers a logical split of the screen. Anyway, the beast looks great and shows a flow to rival one more competitor in the market. The refinement of the decor, of course futuristic, combined with choice of colors flashy, WipEout HD makes a racing game visually unique. A style that will appeal as waste. </p>
<p> The yellow glow comes from the weapon "earthquake" that goes back all the track without sparing a single vessel. </p>
<p> Solo content WipEout comes down to the races but especially unique in Campaign mode. In it, players will have to string together a few hundred trials across five different types of races, the same found in here and there in the previous installment in the series: unique races, the tournaments (series of races with a points classification), the race against the clock as fast laps (of 7 rounds, the player must achieve the fastest time possible using a turbo per turn) and "zones". The latter mode is not the least interesting since it takes the principle that the ship accelerates itself and gradually increasing his pace, so much so that it is imperceptible. Its speed never decreases and the test ends when the driver lost control of his mount and see the rhythm of the blow back and forth against the edges of the plot. So the classic. Multi-level offline, the title offers face-to-head in split screen (horizontally or vertically) but only in single race and tournament. Too bad. The online game follows the same pattern as these two types of tests are the only ones available when creating a game. The player that hosts can choose the category of vessels (more or less rapid), the number of players (up to <img src='http://www.princeofpersia3d.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> and the presence or absence of weapons. </p>
<p> Zone mode, the colors of the circuits change with every serving. Truly a treat. </p>
<p> The gameplay also makes tribute to the series, on all floors. Through the four categories of cars which correspond roughly to four displacements of more powerful, the player learns to master the curves and plots to remember the exact location of each accelerator. Via the eight "teams" in competition, it is possible to opt for a ship to the behavior close to his own style. Some are faster, others enjoy a more sudden acceleration, better stability or a more powerful shield to withstand enemy attacks. The main subtleties of the gameplay can be summed up thus a perfect knowledge of the location of the turbos, a good command of the air brakes side (which often require immediate shine-cons) and a judicious use of the ten items , for most weapons. All that, the regulars of the series know. The main originality of this album, which is all the more legitimate that the title is very nice, is the presence of a camera mode. This allows, at any time during a race, during a break, take pictures of your ship in action and then save them to disk. A nice idea. </p>
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		<title>Test of Ghost Recon for PlayStation 2</title>
		<link>http://www.princeofpersia3d.com/test-of-ghost-recon-for-playstation-2.html</link>
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		<pubDate>Tue, 07 Feb 2012 10:20:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PS2 Game Reviews]]></category>

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		<description><![CDATA[One of the masters of the tactical shooter has finally arrived on consoles. This type of console is virtually unknown a remarkable finish in the rooms very successful with this port which has lost none of its gameplay formidable and ruthless. But be careful, small player refrain in GR, we have no room for error. And yes, after the dismal... <span class="meta-more"><a href="http://www.princeofpersia3d.com/test-of-ghost-recon-for-playstation-2.html">Read more &#187;</a></span>]]></description>
			<content:encoded><![CDATA[<p> One of the masters of the tactical shooter has finally arrived on consoles. This type of console is virtually unknown a remarkable finish in the rooms very successful with this port which has lost none of its gameplay formidable and ruthless. But be careful, small player refrain in GR, we have no room for error. </p>
<div style="clear: both;"> </div>
<p> <img src="/images/a1c1ab50da.jpg"  style = "float: left; padding: 5px 10px 5px 5px;" alt = "Test of Ghost Recon for PlayStation 2" />
<p> And yes, after the dismal The Sum of All Fears,<span id="more-11599"></span> Ubi Soft and Red Storm return to their most serious with the adaptation of Ghost Recon, a set of a relatively new kind used for the pad. There are only a few representatives of the action-tactics (not to be confused with the infiltration of MGS 2) on consoles, and they are not very bright. Conflict Desert Storm, the latest figure was the kind of initiation, but is now a big slap. As for the port of Rainbow Six, we know how the software was lost with feathers in the process. Find out what really means = One Shoot One Kill and embody the Ghosts. </p>
<p> You can get camouflage more spectacular than that. </p>
<p> The gameplay of GR based on the control of two teams of three men. Before each mission, a detailed briefing will give you all the information essential to your task. Basically your goal (to destroy, rescue, defend, etc..) And a number of things to know (supposed presence of tanks ..). Then comes the composition of your teams Alpha and Bravo (only two teams on console, goodbye Charlie). Here, one of two things, either you let the computer do it for the better (at the risk of wounded men not be replaced) or you do it by hand. Importantly, your men gain experience and endurance, leadership, accuracy increase, so remember to change the soldier not to get stuck with big lame in the middle of the game This could very well happen, because here , no respawn, no medikit and if a man dies on the field, for good. And just a ball properly adjusted to allow the skin in the woods. A bad move, as this is tantamount to losing a specialist and his experience (sniper, demolition or other). When I say that the game does not forgive ... </p>
<p> Choose your men and your hardware. </p>
<p> You are now on the ground. First thing to know in Ghost Recon, it does not darken like crazy to knock out the types of face. Both say they sponsor, it is not an FPS here, although handling approaches it. First, we look at the map and we see where we go. As a leader, you are responsible to define the waypoints of your men. It thus opens the menu commands. For each team, you set destinations, not too far away to avoid sending them to the middle of an enemy. Two types of orders can be given. Your men can move forward and stop staying quiet when they see an enemy, kill him if they are located or to neutralize it and especially to cover you. Feel free to leave them in a strategic point of defense. Via this menu, as in full game you can switch from one soldier to another and can therefore play as the sniper calmly and coolly to clean an enemy in the dark night before returning to Fusillier. Only one regret, it is not possible on console to post one man in one spot, teams do not separate and it is a pity (placing a sniper can be very handy). </p>
<p> It is a great conversation. </p>
<p> Play Ghost Recon is patient and calm, no question of approaching the goal like a savage, one must know where you're going, go carefully, do not hesitate to crawl to be a target difficult, short, flip. From the perspective of gameplay, this port is a success, Ghost Recon has almost nothing lost, the interface is perfect and the handling is exemplary, even under the very (very) slightly assisted is perfect. That is something quite impressive when you see some FPS "basic" be confused. Caution is therefore required, especially since the AI ​​is terrible. On one side or the other for that matter, it often happens that you save your teammates setting when it is "humanly" possible to say (despite some problems with pathfinding). And the opponents you face are not the type to look at you stupidly when you come down from their buddy. They planquent, you are in the rear, crawl, run, flee, finally the whole range. </p>
<p> But we must admit that Ghost Recon suffers from defects of his qualities. First point, the difficulty and his side-step progression to the reservation to an audience of fans of the genre. Many abandon the game, disgusted by his side headlock. Another problem, sometimes, there is a little long time ahead when squatting and that one person finally crosses. </p>
<p> Sniper in a moonless night, it's loose but very effective. </p>
<p> The graphics are, admittedly, a bit feeble. Attention low, not ugly. Nuance. It's pretty, but a fair bit, because if the maps are awesome, the models are somewhat limited and textures correct but nothing more. However, the sound is more than convincing. The dramatic music punctuate the action from time to time (but you can easily do without it) but it is mainly the elements that surround us pinball, chirping birds and exchange of words before the unleashing of weapons. Especially since it avoids the pitiful translations such as "golden units in progress," noted a certain Sum of All Fears. </p>
<p> In the end, Red Storm is a successful conversion of a security with outstanding gameplay might suffer as the passage of console. The fact remains that Ghost Recon will not please everyone and must be reserved for a particular public good player and almost desperate to take the lead. Amateurs tactics, Ghost Recon is for you. </p>
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		<title>Gift Test PC</title>
		<link>http://www.princeofpersia3d.com/gift-test-pc.html</link>
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		<pubDate>Tue, 07 Feb 2012 10:20:09 +0000</pubDate>
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				<category><![CDATA[PC Game Reviews]]></category>

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		<description><![CDATA[Straight out of the delirious imagination of Philippe Ulrich, Creative Director at Cryo and author of comics Régis Loisel (Quest for Bird of Time, Peter Pan ...) Here is the Gift entry to revisit the PC gaming world by mixing humor and parody ... Already presented at the show of ECTS, the aptly named Gift, heralded as a truly remarkable... <span class="meta-more"><a href="http://www.princeofpersia3d.com/gift-test-pc.html">Read more &#187;</a></span>]]></description>
			<content:encoded><![CDATA[<p> Straight out of the delirious imagination of Philippe Ulrich, Creative Director at Cryo and author of comics Régis Loisel (Quest for Bird of Time, Peter Pan ...) Here is the Gift entry to revisit the PC gaming world by mixing humor and parody ... </p>
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<p> <img src="/images/bfcf7c2781.jpg"  style = "float: left; padding: 5px 10px 5px 5px;" alt = "Gift Test PC" />
<p> Already presented at the show of ECTS, the aptly named Gift, heralded as a truly remarkable and very original. Mature, soft<span id="more-11598"></span> in its final version does not deny such a good omen and we offer a ride to the land of video games that is likely to date. It all begins in a factory in the video game Game Valley. The service test is overwhelmed by a new game with no heroes in the presence manages to emerge victorious and to deliver the beautiful princess Lolita Globo. Gift, a little guy too immature slacker finds himself designated as volunteer to carry out this mission. He must therefore face the Shadow of Deep Black dark of night (just that) and allow seven garden gnomes in the princess who, poor thing, thinks he's Snow White. Armed with his magic staff, our adventurers pass through strange worlds in search of the dwarf, giving an opportunity to revisit in a few nice classic video game. </p>
<p> Animations of impressive quality. </p>
<p> So these are ten levels each more wacky than the others facing our young Gift and during which he will have to be as Agile cunning to win the trophy of trophies, awards among the rewards, I appointed : the garden gnome! As we can easily imagine, is a title in the friendly atmosphere and full of humor that lies ahead but the path will not be a cakewalk, however. You will need to jump, use your powers, but to outwit your turn to destroy the small shadows and of course, you clear a path through the maze of levels where you will find mechanisms and levers. To help you, your powers that activate the passage of some prisms and to help you escape the darkness and you will avoid most, for example, you wallow miserably in the first hole came! </p>
<p> The source of the powers of Gift is its one and only weapon. </p>
<p> In a fully 3D world, you will move with ease in control of our hero. Your progress will be accompanied by, and you learn to beware of certain enemies and the means to counter them but, introducing you to use your powers. Handling is not a major problem and we will welcome the presence of the small cross indicates the location of the reception at the time of jumps, if not aesthetic at least the merit to go very useful. His absence would most likely have been embarrassing as it is sometimes difficult to judge distances between platforms. The rest, despite orders rather slow but wants good quality and they quickly took a liking to the various movements of our little hero who finds himself even has a mode "sniper", handy for viewing the scenery and issues it contains and to knock some of his enemies. </p>
<p> Our friend in the process of transporting a strange animal that did not ask for much. </p>
<p> Gift of the graphics for their part a great success both in the fluidity of the engine as the fineness of the texture or level of detail. The sets are generally quite aesthetic and wanted to give the final atmosphere very rich in this respect. Note also the remarkable work on the play of light to make this title even more alive. The soundtrack for his part wants unfortunately somewhat worse by providing, of course, effects completely cured, but music that is on the other hand want fairly repetitive. </p>
<p> Gift wants to play nice and then we should be able to safely put all hands. His impeccable production and neat graphics, combined with a crazy adventure and placed under the sign of parody in the end give us a way quite successful for the enjoyment of all. </p>
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